Urban Data Scientist and Software Engineer
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angelia.head()
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              I am a computer scientist who thrives at the intersection of data, cities and design. 
              I was a  geospatial software engineer at Singapore's Urban Redevelopment Authority for close to 3 years, creating analytic tools and synthesizing data to answer questions in mobility and accessibility.
              I completed my  urban data science MS 📊 at New York University (Center for Urban Science and Progress, NYU CUSP) as the Academic Achievement Award winner, and computer science BE 💻 from the Singapore University of Technology and Design (SUTD).
              Currently based in Cambridge, MA, USA.
            
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            import portfolio 
            print(portfolio.select_works())
        
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              Using Machine Learning, I derived 37 topics from >7700 unique citizen service request and complaints types from the 311 systems of 25 North American Cities.
                    
                    Sample my work here.
                  
              Partnering with NYC Department of Environmental Protection, we built a viz tool to explore trends within and correlations between watershed protection policies, wage and employment.
              Which seats do people gravitate towards in a subway car? I collected primary data on where New Yorkers choose to sit in R-64 cars (on A/C/F/R lines) and found strong negative global and spatial correlations in seat choice, suggesting a general preference for privacy and socially conservative behaviors.
See my other projects on LinkedIn.
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print(portfolio.cool_works())
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          At MIT we designed and successfully built a 1-passenger electric boat with a fun steering system. See our boat sail into Charles River in Boston Massachusetts.
          ShooShoe is an automated shoe storage, sorting and retrieval system that leverages robotics, user-centric design and artificial intelligence (computer vision) to anticipate and meet the needs of shoe owners. In our team of engineers and architects, and in partnership with Samsung, we designed and built this + accompanying Android mobile app from scratch.
          In a team of four, we created Slime Adventures, a rogue-lite dungeon platformer on PC with randomly-generated dungeons for every playthrough. It is primarily an action game with elements of tactical choice and strategic thinking.
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dir(angelia)
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